| Reflections, the worst tribe ever? |
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| Written by Bromf | |||||||||||
| Tuesday, 08 July 2008 10:28 | |||||||||||
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Before anyone complains that I am doing White again, here me out.... I have a long list of the creature types with numbers next to them, I asked Andi <that’s who you have to go and blame for this> to pick a number. Helpfully this number corresponded to the creature type “Reflection†and since there are only white cards that produce reflection creatures <excluding changelings>, thus a White deck had to be built. Background on Reflections Well there is very little to say to be fair, they are from what I gather mirrors with no abilities and since 50% of the reflection cards only allow one reflection in play at a time they are not the most synergistic of tribes. With this in mind I thought to bend the rules just this once <with the thought of bending to the point of breaking them and using cards related to reflections>. Well time for the deck I suppose then, it is only 40 cards as a warning since there was no way this would get close to winning if it were 60 cards.
As you can see it is pathetically small for a deck, and it will barely scrape together. The idea is to get damage in with the changelings and hold off as long as possible with walls. It is weak and pathetic and now it is done we can all sleep better at night knowing this article shall never need to be looked at again. Also since someone else chose the next number it means it will not have any white or blue in it <bar add any colour to your mana pool>, and that is a promise….near enough.
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| Last Updated ( Thursday, 10 July 2008 18:28 ) | |||||||||||




How do Magic players cope with a hand/field full of lands?