| For the Birds |
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| Written by Bromf | |||||||||||
| Thursday, 03 July 2008 19:18 | |||||||||||
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Today we continue the adventure into the idea of tribal, but first we have one other point of bussness to attend to.  Nacil Rexstone I will ask you now to feel ashamed for your comment on my commons in standard article. Why? Well avid reader it seems that I missed Rakdos Ickspitter, Seal of Fire and Vulshok Sorcerer from my list. How careless of me some might say, but if you looked at the aim of the article you would notice it was only to cover commons in standard at the moment. All of the cards Mr/Mrs <delete as applicable> Rexstone listed as great commons as well as being “pingers†are all void of standard for a few years now. I am sure that after this Mr/Mrs Rexstone you will be more critical of your analysis. I am not annoyed more amazed that you made the comment. Now then let us get to the main point…..Birds. Birds as I know and you will too by the end of this article too are rubbish at best. Why? Well they are not very powerful, they do not get much tribal synergy, and have rubbish legends <NO do not reach for e-mail client to tell me how wrong I am>. What did these birds do to be made into such a poor tribe? I do not know, nor do I care too much, which may be exactly the same response as R&D gave at the time. By no means is this deck perfect, it is far from. BUT I would not sit you though this without good reason to would I, and nor would I write an article about something that is not fun nor game winningly good. I lost two out of three games I played down to horrible mana screw, that can be remedied if you have a lot of extra cash in the most perfect of lands <e.g Hallowed Fountain and Wanderwine Hub the latter slowing the deck but smoothing mana curves to make up for it, and changelings can replace some of the smaller creatures in the curve if you want to keep a bit of speed>. Enough of my talking for now I think you want to see the deck. Â
 Well how do you play the deck? Think ahead about how to use the Soulcatchers’ Aerie do not commit lots of birds to die at once, buy your time slowly, and two counters is often plenty. The Pride of clouds keeps the bird flow up and can give you an extra big guy to help out later. Remember tokens go to the graveyard before being removed from the game and so do trigger the Aerie. Commander Eesha is a certain two damage a turn or the best avian blocker you have got. The Cloudreach Cavalry is a great way to get a big creature on your second turn if you had a Suntail Hawk or a Aven Envoy for your first turn. And Battle Screech will pad out your army a bit more when you need it, and get you some extra cards with Airbourne Aid. All in all it is a white weenie deck with a touch of blue for some helpful extras bolted onto the sides. I won my game with a team of 10/10 flyers I am sure with a bit of luck things could go the same way for you, also in writing the deck list I worked out why I was mana screwed, I was four Islands down so with a bit more testing who knows what could happen. Next time I am doing a non Blue tribe to give myself a break and to make it look like I know a few more tricks <even if I am a green player not a blue one>. So join me then.  Side note; can someone tell me why a Seaside Haven, which is clearly a good place for birds involves some sacrifice? Also why are there no ducks in magic<anyone who says Mistform Illuminus or Changlings will be shot on sight, we know the joke already>?
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| Last Updated ( Thursday, 03 July 2008 19:47 ) | |||||||||||



